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Showing posts from January, 2024

Ryders Process

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 Project one After viewing the documentary and getting some taste of the big word design, we were asked to pick a designed object from it and put it into the thinker's reality. Naoto Fukasawa pointed out human behaviours and our subconscious when asked to design a phone. Naoto noticed humans fidgeting and applied that theory to his phone, with purposeful blocky edges and cuts into smooth grooves. Naoto created a satisfying object in your pocket that serves its first functionality: a phone.  In today's day and age, phones are sleek, stainless steel and aluminum-looking metals; with this cherry red toy as a contrast, I was interested. I want to know if today y's technology matches vintage tech designs to reimagine future tech. I began creating quick sketches and designs to prepare for this awkward shape design. I also took inspiration from car models and toy cars to grasp the sharp and smooth edges. Final Product! The shaping was a good challenge and the dip in the screen add